struct buf0 {
  injectionSwitch : vec2<f32>;
};

@group(0) @binding(0) var<uniform> x_5 : buf0;

var<private> x_GLF_color : vec4<f32>;

fn main_1() {
  let x_26 : f32 = x_5.injectionSwitch.x;
  if ((x_26 > 1.0)) {
    loop {
      x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
      break;
    }
    return;
  }
  x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
  return;
}

struct main_out {
  @location(0)
  x_GLF_color_1 : vec4<f32>;
};

@stage(fragment)
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}
